BYJU's :

BYJU's :

Language learning voice assistant

Language learning voice assistant

Language learning voice assistant

Voice User Experience

Voice User Experience

UX research

UX research

Strategy

Strategy

Prototyping

Prototyping

User testing

User testing

Project planning

Project planning

Conversation Design

Conversation Design

THE PROBLEM

THE PROBLEM

Overcoming language learning barriers for kids 6-13 years

Overcoming language learning barriers for kids 6-13 years

In India, English is widely recognized as a crucial language for educational and professional success. However, Indian children in resource-limited areas face significant obstacles in learning and practicing English.

In India, English is widely recognized as a crucial language for educational and professional success. However, Indian children in resource-limited areas face significant obstacles in learning and practicing English.

→ Limited Access to Resources: Scarcity of English language learning materials and resources in their local environment.
→ Lack of Exposure: Minimal opportunities to hear and practice English in daily life.
Fear of Judgment: Anxiety and embarrassment when speaking English in front of peers.
→ Increased reluctance to participate in English-speaking activities.

→ Limited Access to Resources: Scarcity of English language learning materials and resources in their local environment.
→ Lack of Exposure: Minimal opportunities to hear and practice English in daily life.
Fear of Judgment: Anxiety and embarrassment when speaking English in front of peers.
→ Increased reluctance to participate in English-speaking activities.

Role and responsibility

Role and responsibility

Role and responsibility

Lead product designer

Lead product designer

Deliverables

Deliverables

Deliverables

User interviews

Conversation Research

Dialogue Scripts

Wireframes

High-Fidelity Designs

User interviews

Conversation Research

Dialogue Scripts

Wireframes

High-Fidelity Designs

Team collaboration

Team collaboration

Team collaboration

Data analysts

Product manager

User researcher

GATHERING DATA

GATHERING DATA

Fake door testing

Fake door testing

Launching an assistant on the existing app to collect data

Launching an assistant on the existing app to collect data

300
300
300

Total users' data collected

Total users' data collected

300.0
300.0
300.0

mins

mins

mins

Engagement Duration per session

Engagement Duration per session

1500.0
1500.0
1500.0

recorded dialogues

recorded dialogues

ANALYSING DATA

ANALYSING DATA

Recorded dialogues

Recorded dialogues

Recorded dialogues

My analysis of interactions and conversations from kids using the beta version of the voice assistant focused on three key criteria:

My analysis of interactions and conversations from kids using the beta version of the voice assistant focused on three key criteria:

Intent Broader objective of users command

Utterance How the users were phrasing their request

Variations Optional inputs/ Variants of dialogues

Intent Broader objective of users command

Utterance How the users were phrasing their request

Variations Optional inputs/ Variants of dialogues

Intent sorting

Intent sorting

Intent sorting

The conversations between the kids and the voice assistant were analysed deeply to understand how the kids were interacting with and expecting from the assistant. To effectively categorise and respond to user commands, we identified two types of intents:

The conversations between the kids and the voice assistant were analysed deeply to understand how the kids were interacting with and expecting from the assistant. To effectively categorise and respond to user commands, we identified two types of intents:

Global Intent: Complex requests requiring comprehensive responses.
- Controls & Help
- Conversational
- Hint and help
- Error states

Local Intent: Simple yes/no responses.

Global Intent: Complex requests requiring comprehensive responses.
- Controls & Help
- Conversational
- Hint and help
- Error states

Local Intent: Simple yes/no responses.

DESIGNING PERSONALITIES

Buddy, your language learning partner

Buddy, your language learning partner

Giving the assistant a personality

Giving the assistant a personality

KEY USE CASES

KEY USE CASES

Coversation Design Canvas

Coversation Design Canvas

SAMPLE SCRIPTS

SAMPLE SCRIPTS

Writing Dialogue Flows

Writing Dialogue Flows

The assistant is designed to address various intents within the app. Below, you'll find how I detailed interaction flows illustrating how the system responds to a child's request to learn a new word or engage in other educational activities. These dialogue flows demonstrate my approach to maintaining kid's curiosity while structuring intuitive conversations.

The assistant is designed to address various intents within the app. Below, you'll find how I detailed interaction flows illustrating how the system responds to a child's request to learn a new word or engage in other educational activities. These dialogue flows demonstrate my approach to maintaining kid's curiosity while structuring intuitive conversations.

Triggering the assistant

Triggering the assistant

Interaction flow - Learning a new word

Interaction flow - Learning a new word

Dialogue Flow Mapping

Dialogue Flow Mapping

SCRIPTS

SCRIPTS

600+ managed intents

600+ managed intents

Other Intents, Utterances, & Prompts

Other Intents, Utterances, & Prompts

ACCESSIBILITY

ACCESSIBILITY

Inclusive Persona Spectrum

Inclusive Persona Spectrum

Ensuring Accessibility and Inclusivity in Language Learning for Children

Ensuring Accessibility and Inclusivity in Language Learning for Children

USABILITY TESTING

USABILITY TESTING

Wizard of Oz Testing

Wizard of Oz Testing

Results, insights and actions taken

Results, insights and actions taken

0
0
0

Seconds

Seconds

Seconds

Optimised average dialogue length

Optimised average dialogue length

0
0
0

%

reduction

reduction

reduction

in task failure and interaction duration

in task failure and interaction duration

0
0
0

%

reduction

reduction

reduction

In abandoning a teaching unit

In abandoning a teaching unit

0
0
0

%

improvement

improvement

improvement

in task completion rate

in task completion rate

Lessons learnt

Age appropriate content
Create clean design Shorter is better. Offer fewer options and direct paths.
Anticipate kid specific errors for e.g we observed pronunciation errors -

Age appropriate content
Create clean design Shorter is better. Offer fewer options and direct paths.
Anticipate kid specific errors for e.g we observed pronunciation errors -

Child

Child

Astronaut =

Winter =

Librarian =

Assistant

Assistant

Ask me not

Physicist

Life brain

Design decisions

Simplified and shortened responses to match children’s attention spans.
Broke down complex tasks into more manageable steps.
Streamlined dialogues for quicker turn-taking and reduced cognitive load.

Simplified and shortened responses to match children’s attention spans.
Broke down complex tasks into more manageable steps.
Streamlined dialogues for quicker turn-taking and reduced cognitive load.

Impact

Reduced interaction durations, improving task completion rates.

Lowered cognitive load, making it easier for children to understand and follow instructions.

Enhanced dialogue efficiency, leading to reduced drop-offs

Reduced interaction durations, improving task completion rates.

Lowered cognitive load, making it easier for children to understand and follow instructions.

Enhanced dialogue efficiency, leading to reduced drop-offs

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